Flameswor10
Posts : 4 Join date : 2011-09-05 Age : 30
| Subject: [USF] No Recoil & No Spread [SOURCE] Mon Sep 05, 2011 7:18 am | |
| So credits goes to maxhax195 for giving the code Code : - Quote :
#include <windows.h>
#define Base_ptr 0xA77970
bool g_bNoRecoilSpr = false;
DWORD GetPlayerBase() { DWORD Base = *(DWORD*)Base_ptr; if(!Base) return NULL;
Base = *(DWORD*)(Base+0x30); if(!Base) return NULL;
Base = *(DWORD*)(Base+0x1c); if(!Base) return NULL;
return Base; }
void NoRecoilSpr() { DWORD WeaponBase = NULL;
if(g_bNoRecoilSpr == true) { WeaponBase = GetPlayerBase(); if(WeaponBase) { WeaponBase = *(DWORD*)(WeaponBase+0x54); if(WeaponBase) { *(BYTE*)(WeaponBase + 0x161D4) = 0; *(BYTE*)(WeaponBase + 0x161D8) = 0; *(BYTE*)(WeaponBase + 0x16204) = 0; } } } }
DWORD Init() {
while(1) { if(GetAsyncKeyState(VK_F2)&1)g_bNoRecoilSpr = !g_bNoRecoilSpr;
NoRecoilSpr();
Sleep(100); }
return 0; }
BOOL __stdcall DllMain(HMODULE module, DWORD reason, LPVOID reserved) { if(reason == DLL_PROCESS_ATTACH) { CreateThread(0,0,(LPTHREAD_START_ROUTINE)Init, 0,0,0); }
return TRUE; }
Go +rep him for more source codes | |
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