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 [USF] No Recoil & No Spread [SOURCE]

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Flameswor10




Posts : 4
Join date : 2011-09-05
Age : 30

[USF] No Recoil & No Spread [SOURCE] Empty
PostSubject: [USF] No Recoil & No Spread [SOURCE]   [USF] No Recoil & No Spread [SOURCE] EmptyMon Sep 05, 2011 7:18 am

So credits goes to maxhax195 for giving the code

Code :
Quote :

#include <windows.h>

#define Base_ptr 0xA77970

bool g_bNoRecoilSpr = false;

DWORD GetPlayerBase()
{
DWORD Base = *(DWORD*)Base_ptr;
if(!Base)
return NULL;

Base = *(DWORD*)(Base+0x30);
if(!Base)
return NULL;

Base = *(DWORD*)(Base+0x1c);
if(!Base)
return NULL;

return Base;
}

void NoRecoilSpr()
{
DWORD WeaponBase = NULL;

if(g_bNoRecoilSpr == true)
{
WeaponBase = GetPlayerBase();
if(WeaponBase)
{
WeaponBase = *(DWORD*)(WeaponBase+0x54);
if(WeaponBase)
{
*(BYTE*)(WeaponBase + 0x161D4) = 0;
*(BYTE*)(WeaponBase + 0x161D8) = 0;
*(BYTE*)(WeaponBase + 0x16204) = 0;
}
}
}
}



DWORD Init()
{

while(1)
{
if(GetAsyncKeyState(VK_F2)&1)g_bNoRecoilSpr = !g_bNoRecoilSpr;

NoRecoilSpr();

Sleep(100);
}

return 0;
}



BOOL __stdcall DllMain(HMODULE module, DWORD reason, LPVOID reserved)
{
if(reason == DLL_PROCESS_ATTACH)
{
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Init, 0,0,0);
}

return TRUE;
}

Go +rep him for more source codes
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[USF] No Recoil & No Spread [SOURCE]
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